I got my render time down by way more than half. better results, new shaders, the works! Still is a working progress. A quick photoshop comp:
-Sari
Wednesday, November 30, 2011
Friday, November 18, 2011
First Environment Test
First ever environment test, yay! The scene is taking a little too long to render, and I should get it down by half. Other than that, I know this will improve by the time I have to render, which is really cool. PROGRESS!
Brother's room is coming to life, and it's really exciting getting to see this world on screen. Seeing it evolve from day 1 is always so refreshing. In any case, it's definitely on it's way. It's important for me to make this environment tell a story just as much as Brother does. This is a very story driven piece, so all of the props are motivated as well as every texture.
-Sari
Brother's room is coming to life, and it's really exciting getting to see this world on screen. Seeing it evolve from day 1 is always so refreshing. In any case, it's definitely on it's way. It's important for me to make this environment tell a story just as much as Brother does. This is a very story driven piece, so all of the props are motivated as well as every texture.
-Sari
Wednesday, November 16, 2011
Friday, November 11, 2011
Thursday, November 10, 2011
Tuesday, November 8, 2011
Everything Tells A Story
One of the most important things I learned over the summer was that everything tells a story, every object, every texture. In Brother, I definitely wanted to capture not only the personality of my character, but also the objects around him. I want to tell a story within a story, and even if Brother didn't have animation, my environment could speak for itself. This scene is about half way done, no lights, no shaders yet. As I'm modeling, I am constantly thinking about my story and my main character. How did he build these things? Did he put time into his creations? Does he care for them at all? How old are they? What are their own personal stories? And the list goes on. Things are very broken in Brother's room. I like the concept of him hiding beauty, which was one (there are many haha) theme in this short. The environment I have here is anything but "mechanically built to perfection" and I love that, given the piece is so...mechanical.
-Sari
-Sari
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